Download Github For Mac 10.7

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  1. Download Github For Mac 10.7 Download
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Mac os x 10.7 free download - Course For Mac OS X 10.7 101 - Core Lion, R for Mac OS X, Apple Mac OS X Lion 10.7.5 Supplemental Update, and many more programs. This commit was created on GitHub.com and signed with a verified signature using GitHub’s key. GPG key ID: 4AEE18F83AFDEB23 Learn about signing commits mikeller released this Apr 28, 2020 184 commits to master since this release.

Forked from petrifast/demo-osx-glut-skeleton.cxx
GLUT skeleton for OS X. Compiles at least with 10.7.
demo-osx-glut-skeleton.cxx
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Download Github For Mac 10.7 Download

//thanks to http://stackoverflow.com/questions/7879843/opengl-hello-world-on-mac-without-xcode
//build with:
//c++ /System/Library/Frameworks/GLUT.framework/GLUT /System/Library/Frameworks/OpenGL.framework/OpenGL demo-osx-glut.cxx -o demo-osx-glut.app
//to be tested:
//CUDA: nvcc -o demo-osx-glut.app demo-osx-glut.cxx -Xlinker -framework,OpenGL,-framework,GLUT
//http://stackoverflow.com/questions/2498749/how-can-i-use-glut-with-cuda-on-macosx
// The OpenGL libraries, make sure to include the GLUT and OpenGL frameworks
#include<GLUT/glut.h>
#include<OpenGL/gl.h>
#include<OpenGL/glu.h>
#include<iostream>
// This is just an example using basic glut functionality.
// If you want specific Apple functionality, look up AGL
voidinit() // Called before main loop to set up the program
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
}
// Called at the start of the program, after a glutPostRedisplay() and during idle
// to display a frame
voiddisplay()
{
glClear(GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 0.0, -10.0);
glVertex3f(1.0, 0.0, -10.0);
glVertex3f(0.0, 1.0, -10.0);
glEnd();
glutSwapBuffers();
}
// Called every time a window is resized to resize the projection matrix
voidreshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.1, 0.1, -float(h)/(10.0*float(w)), float(h)/(10.0*float(w)), 0.2, 9999999.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
intmain(int argc, char **argv)
{
glutInit(&argc, argv); // Initializes glut
// Sets up a double buffer with RGBA components and a depth component
glutInitDisplayMode(GLUT_DOUBLE GLUT_DEPTH GLUT_RGBA);
// Sets the window size to 512*512 square pixels
glutInitWindowSize(512, 512);
// Sets the window position to the upper left
glutInitWindowPosition(0, 0);
// Creates a window using internal glut functionality
glutCreateWindow('Hello!');
// passes reshape and display functions to the OpenGL machine for callback
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutIdleFunc(display);
init();
// Starts the program.
glutMainLoop();
return0;
}

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